I’ve been picking up some hefty-sized books recently, both in audio and physical/ebook, and this little selection features a book clocking in at around the 800 page mark. So I just hope I don’t hit a reading slump any time soon. I only wish I was a fast reader.
Kinch Na Shannack owes the Takers Guild a small fortune for his education as a thief, which includes (but is not limited to) lock-picking, knife-fighting, wall-scaling, fall-breaking, lie-weaving, trap-making, plus a few small magics. His debt has driven him to lie in wait by the old forest road, planning to rob the next traveller that crosses his path.
But today, Kinch Na Shannack has picked the wrong mark.
Galva is a knight, a survivor of the brutal goblin wars, and handmaiden of the goddess of death. She is searching for her queen, missing since a distant northern city fell to giants.
Unsuccessful in his robbery and lucky to escape with his life, Kinch now finds his fate entangled with Galva’s. Common enemies and uncommon dangers force thief and knight on an epic journey where goblins hunger for human flesh, krakens hunt in dark waters, and honour is a luxury few can afford.
A decadent rock star. A deeply religious radio host. A disgraced scientist. And a teenage girl who may be the world’s last hope.
Shana wakes up one morning to discover her little sister in the grip of a strange malady. She appears to be sleepwalking. She cannot talk and cannot be woken up. And she is heading with inexorable determination to a destination that only she knows. But Shana and her sister are not alone. Soon they are joined by a flock of sleepwalkers from across America, on the same mysterious journey. And, like Shana, there are other “shepherds” who follow the flock to protect their friends and family on the long dark road ahead.
For on their journey, they will discover an America convulsed with terror and violence, where this apocalyptic epidemic proves less dangerous than the fear of it. As the rest of society collapses all around them—and an ultraviolent militia threatens to exterminate them—the fate of the sleepwalkers depends on unraveling the mystery behind the epidemic. The terrifying secret will either tear the nation apart—or bring the survivors together to remake a shattered world.
WE ARE NOT ALONE . . .
At first it seemed impossible – a radio signal that came not from Earth but from far beyond the nearest stars. But then the signal was translated, and what had been impossible became terrifying.
For the signal contains the information to build a Machine that can travel to the stars. A Machine that can take a human to meet those that sent the message.
They are eager to meet us: they have been watching and waiting for a long time.
And now they will judge.
The last thing Sanda remembers is her gunship exploding.
She expected to be recovered by salvage-medics and to awaken in friendly hands, patched-up and ready to rejoin the fight. Instead she wakes up 230 years later, on a deserted enemy starship called The Light of Berossus – or, as he prefers to call himself, ‘Bero’.
Bero tells Sanda the war is lost. That the entire star system is dead.
But is that the full story? After all, in the vastness of space, anything is possible . . .
At 75 years old, John Perry is after a fresh start – so, naturally, he joins the army. Earth’s military machine can transform elderly recruits, restoring their lost youth. But in return, its Colonial Defence Force demands two years of hazardous service in space. This is how Perry finds himself in a new body crafted from his original DNA. A genetically enhanced and upgraded new body, ready for battle. But upgrades alone won’t keep Perry safe. He’ll be fighting for his life on the front line as he defends humanity’s colonies from hostile aliens. He’ll pay the price for his choices, and he’ll discover the universe is even more dangerous than he imagined.
Life as a knight is not what Vedren Chel imagined. Bound by oath to a dead-end job in the service of a lazy step-uncle, Chel no longer dreams of glory – he dreams of going home.
When invaders throw the kingdom into turmoil, Chel finds opportunity in the chaos: if he escorts a stranded prince to safety, Chel will be released from his oath.
All he has to do is drag the brat from one side of the country to the other, through war and wilderness, chased all the way by ruthless assassins.
With killers on your trail, you need killers watching your back. You need the Black Hawk Company – mercenaries, fighters without equal, a squabbling, scrapping pack of rogues.
Prepare to join the Black Hawks.
They say Black Dow’s killed more men than winter, and clawed his way to the throne of the North up a hill of skulls. The King of the Union, ever a jealous neighbour, is not about to stand smiling by while he claws his way any higher. The orders have been given and the armies are toiling through the northern mud. Thousands of men are converging on a forgotten ring of stones, on a worthless hill, in an unimportant valley, and they’ve brought a lot of sharpened metal with them.
Over three bloody days of battle, the fate of the North will be decided. But with both sides riddled by intrigues, follies, feuds and petty jealousies, it is unlikely to be the noblest hearts or even the strongest arms that prevail.
Three men. One battle. No Heroes.